Riptide Override: Postmortem
Sprint 7 has concluded, and the game has officially been fully published on the Google Playstore! I'll be going over what happened during the last sprint, significant events that took place during development, the road bumps we encountered, as well as our overall workflow throughout the process. Sprint 7 went pretty smoothly; we had a large amount of bug fixes as well as finishing up the final mechanics in the game. These primarily included mechanics for the Boss Battle, as well as the Loading Scenes. I added 5 new loading scenes to the game, these would take place after beating a puzzle, being a transitional scene before entering the next level. This resolved the occasional 1-2 second freeze that would occur on some devices during a scene switch. It also gave the player time to catch their breath after beating the timed puzzles. Each of the loading scenes are animated, and follows the submarine rotating and hovering around a spinning environment. The models of the e...