Riptide Override: Sprint 3
Hopefully, this will remain as one of our most challenging sprints. Half of the entire sprint was spent attempting to get a build onto the Google Play store, which gave us far less time to do the same amount of content that we normally do. Let us start with the big stuff. Now let me be clear, the whole process of getting a build onto the store was a group effort. In fact, we clocked in 7 hours across 3 meetings solely focusing on this singular challenge. This might of taken us a entire week of the sprint; but I am very proud to say that my group was the only one that came to class with a playable, built, and published version of a game. That being said, what did I specifically do regarding the build? I handled everything surrounding the Google Console. This included seven different builds. Yes, you read that right. Across the first week of Sprint 3 I uploaded 7 different builds onto the store, each of which were a revised version of the last. This was already a...