Riptide Override: Sprint 2
Sprint 2 has concluded with a total of 32 points completed. A solid 6 more then Sprint 1, giving us a velocity of 28 points. Here's the graph I made showing our current and projected progress. I worked in a few different categories for this sprint. Modeling, scripting, and bug fixing were the primary ones. I also quintupled (had too google that one) the backlog to ensure that my group had a plethora of cards to work with for our upcoming sprints. The first issue I dealt with was a major bug fix. While showcasing our current prototype to my roommate, I unplugged my laptop and brought it over to him. When we hit play, the player moved in slow motion, and could not even rise. Plugging in my laptop fixed this. After a few more days of testing around this problem, It became apparent that stronger devices would have player movement speeds higher, while weaker devices made them slower. It turns out that this was because I made the movement tied to fps. when plu...